Oculus, owned by Facebook, launched not just one but two new Virtual Reality setups: The Oculus Rift S, an improvement on the Oculus Rift, and the highly anticipated Oculus Quest.
What exactly makes these VR goggles so exciting? Grab a virtual seat.
This is kind of the bottom line. It’s a self-contained Virtual Reality headset with room-scale spacial tracking and controllers, so no need for a hefty computer, wires, cables or even sensors.
The Oculus Quest packs a bunch more power than the Oculus Go, and is based in the sweet spot between power and portability.
Just to be clear – if you need raw power for big applications, the Rift or Rift S with a separate computer is the way to go, with cost and portability as trade-offs.
The Oculus Quest does not require any external sensors to work. It makes use of an array of cameras mounted on the outside of the goggles.
Using a variety of software and algorithmic magic, both the surroundings of the user and the controllers are being tracked for spacial positioning and a set of virtual hands.
Both head sets will be introduced at more or less the same price point of € 450 (for the 64 GB base model), the idea being that you or we need to choose between a stand-alone system, or one that requires the power of a separate computer.
What does this mean for you? In short:
If you ask us, pretty perfect for
For the geeks (that definitely includes us):
It is fairly easy to port your existing premium virtual tour to a version for the Oculus Quest (or Rift, Rift S, or Go, for that matter).
The same assets are re-used, and can be refreshed with up to date content, or expanded with more scenes, stories and interactions.
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