Oculus, owned by Facebook, launched not just one but two new Virtual Reality setups: The Oculus Rift S, an improvement on the Oculus Rift, and the highly anticipated Oculus Quest.
What exactly makes these VR goggles so exciting? Grab a virtual seat.
This is kind of the bottom line. It’s a self-contained Virtual Reality headset with room-scale spacial tracking and controllers, so no need for a hefty computer, wires, cables or even sensors.
The Oculus Quest packs a bunch more power than the Oculus Go, and is based in the sweet spot between power and portability.
Just to be clear – if you need raw power for big applications, the Rift or Rift S with a separate computer is the way to go, with cost and portability as trade-offs.
The Oculus Quest does not require any external sensors to work. It makes use of an array of cameras mounted on the outside of the goggles.
Using a variety of software and algorithmic magic, both the surroundings of the user and the controllers are being tracked for spacial positioning and a set of virtual hands.
Both head sets will be introduced at more or less the same price point of € 450 (for the 64 GB base model), the idea being that you or we need to choose between a stand-alone system, or one that requires the power of a separate computer.
What does this mean for you? In short:
If you ask us, pretty perfect for
The entire Oculus Quest setup in one carry-on case.
For the geeks (that definitely includes us):
It is fairly easy to port your existing premium virtual tour to a version for the Oculus Quest (or Rift, Rift S, or Go, for that matter).
The same assets are re-used, and can be refreshed with up to date content, or expanded with more scenes, stories and interactions.
Let us know what you need and we’ll be happy to make project proposal.
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